Tuesday, August 30, 2011

Jibberland: Documentary about the Imaginary World of an Eight-Year-Old Girl

Jibberland (2010) from Inês Machado on Vimeo.


Jibberland, a film by Portuguese documentarian Inês Machado is a touching documentary about the expansive imaginary world of eight-year-old American girl, Marie. The film, listens to Marie as she describes in detail the order, people and places of Jibberland, which is evocative of Antoine de Saint-Exupéry's "The Little Prince" in its ode to the infinite capacity of human imagination to provide us a world complete and integral with our own. And yet not.

Saturday, August 27, 2011

Documentary about the Open Source, Creative Commons Revolution in Brazil

Remixofagia - Alegorias de uma revolução from FLi Multimídia on Vimeo.



The above documentary in Portuguese with English sub-titles, tells the story of the one of Brazil's most recent and interesting cultural revolutions: It's election of a working class president who appointed a counter-culture rock star as its Ministry of Culture who implemented policies to make the country more open source. And then, notably, after he stepped down, the country retracted the policies.

Friday, August 26, 2011

Animation within Animation: 500 People in Israel in 100 Seconds



Israeli artist Eran Amir has made a beautiful animation within an animation compiling still images of people throughout Israel holding a still image, creating an animation within an animation.

Via @coilhouse.

Thursday, August 25, 2011

Film Imagines a Post-Economic-Collapse America Owned by China



Here's a trailer for a new film called "Ghosts With Shit Jobs," which imagines a US after massive economic default, fully and completely owned by China in which Americans are doing odd jobs for China like hunting for silk and making robot babies.

Via Kate Sherrod.

[Ghosts with Shit Jobs]

Wednesday, August 24, 2011

The Conet Project's Haunting Shortwave "Number Station" Recordings


"Shortwave" Image credit: Nate Steiner.


Kevin Slavin directed us to the "Conet Project," a site that follows, well, read for yourself:
The Conet Project is a wildly popular archive of recordings of what are commonly called Shortwave Numbers Stations. The general patterns which are described for these recordings have been adapted to a codebase which broadcasts them to @cr_conet.


The sounds are ghostly, cryptic, haunting and fodder for anyone with a hint of Orwellian paranoia. On the other hand, they might be seen as pieces of art contructed by a desperate audio editing engineer who secretly dreamed of crafting the most amazing Numbers Station recordings ever.

Just listen for yourself [click].

[Conet Project audio recordings]

Tuesday, August 23, 2011

Sunday, August 21, 2011

The Future of Work

I was invited to give a talk at the Department of Labor last week in Washington, DC at the Future of Workforce Leadership event. Here's what I said:

(Image by James Jorasch)

It is my pleasure to be here today at The Future of Workforce Leadership. Thank you so much, Kristin and Vinz, for inviting me.

I should start off by saying, I love work. I started working when I was 13. I would babysit, paint, write, wait tables, tutor other kids, make things that people wanted, work in the general store assembling newspapers, selling beer to hunters and slinging scratch off lottery cards.

When I get into something, I get into it. And I’m into hard work. As a young person, I started from scratch. I never had a nest egg to lose. So I understand the basic challenge faced by many young people today, because I’ve lived it. I also understand that the global culture and economy were different then than they are now. The new circumstances require a new approach. According to The New York Times, 56% of 2010 college graduates had a job by the spring of 2011, compared with 90% in the 2006/2007 class.

As an adult, I’ve worked in many regions around the United States. I’ve worked on both coasts, and I have a lot of experience with the rest of the country, spanning from the Canadian border down to Mexico. I worked for six months in the post-Katrina Gulf Coast. I’ve worked across New Mexico and the Deep South. I’ve worked with educators in Iowa and social entrepreneurs in Detroit. I understand how people learn and work not just in the United States but in many countries around the world, and how they could learn and work smarter with the right leadership in what I call the Imagination Age.

The Imagination Age is a fleeting period of decades between two longer eras, the fading industrial era and a future era in which machines will surpass human intelligence. The research and development period of the Imagination Age was funded by foundations, think-tanks and companies, including IBM and ManpowerGroup. The Imagination Age, however, is no longer just a theoretical idea. Out of that highly collaborative period a framework for action has emerged. I’m here today to discuss that framework with you.

Because you are all in positions of leadership around innovation, my comments today will be focused on the leadership qualities required to succeed with this challenging mission in the next decade.

Engaging Others

The key to engaging others is to immerse them in a great story--a story with a mission, with interesting characters, a satisfying arc, delightful details and above all else, a chance for others to take part and shine. It’s difficult to know how to craft a great story. The debate about how to share on social media is only one small part of that challenge. In a larger sense, we are tasked today with the requirement to share our missions to attract collaborators. The stories have to be great and they have to be purposeful.

At Science House we have monthly pitch sessions. We fund early stage science, math and technology startups, so four or five founders a month pitch to us. In a few minutes, they have to communicate the story of the company--What is it? How will it market its products and to what consumer base? The first thing that grips us is the story.

Recently we were visited by a very young team in hot pursuit of funding for a medical gel company. The idea is that the gel, used in emergency situations, could stop bleeding more quickly and save lives. The tone at Science House is always respectful and friendly but we have an active business panel and some of the medical professionals at the pitch session went to town on these guys--ripping holes in various assumptions they were making about both the product and the reality of taking the product to market and eventually, into ambulances.

After the event we noticed that they were fuming, so we invited them to meet us for lunch the next week. Our entire Science House executive team attended the lunch, and we spent an hour helping the young entrepreneurs put their feelings into perspective and understand the path ahead. I’ve often been asked to give talks about so-called “millennials” and make recommendations for executives to deal with their constant need for feedback. This process isn’t a burden. It’s an honor.

It isn’t easy, and it can be time-consuming, but it’s how young people with passion and great ideas can best develop into productive, experienced entrepreneurs in a new global culture and economy. In engaging them, we learn what they’re thinking and we can tweak our own approach to creating a work environment that suits their mindset and needs.

The fact is that it’s hard to find the time to attend to such issues when the minutes, days and weeks get filled up with no breaks, even at home or on weekends. As long as you can feel your mobile buzzing, you’re still at work.

To thrive in this fast-paced, persistent environment, imagine yourself as a conductor.

You’re at the podium, at the edge of an illuminated semicircle filled with players and their instruments. Beyond all of you, in the darkness, is an audience--people who are there to see what’s going to happen because it involves them in some way. You’re playing for them, and you want them to emerge from the experience satisfied, to take a memory of that time with them into the future.

Ultimately, you want them to be moved, which will only happen if the players play well. It is your job to understand not only each section of the orchestra, each player and his or her contributions to the process, but the mission itself, the process as a whole, which is what binds you to the players and the audience. And this process is changing as the players are increasingly globally dispersed and not in the same physical space.

What is it that you’re conducting, exactly? It’s a process of creativity that permeates every aspect of your organization, including its ability to survive.

The good news is that creativity isn’t just a lightning bolt that comes out of the blue. There’s a process that can be followed to achieve results. The tedium of creativity, the steps that must be taken along the way, is where the action happens. This process can be brutal. A truly great modern leader understands how to help people get through it. Sometimes it’s a just a matter of taking someone to lunch, even if you have nothing but an ear to offer, and even if you expect nothing in return.

And remember, when you get pulled into someone else’s story, even if it’s just for a cameo, you need to make it memorable.

James Jorasch came with me so I made him a lapel rose out of pipe cleaners left on the tables to make us all a little more creative.

Make Changes in the Business Environment

Kristin and Vinz are going to make suggestions today that support the changes that need to be made in the business environment in order to move these ideas forward. In the meantime I can share with you an experience I had this week with a group of students at the American Museum of Natural History.

These kids are interested in working with technology, as programmers, designers or researchers, and are already looking for opportunities.

Do you remember making shoebox dioramas as a kid? Clumsily cutting out paper sharks to glue to the cardboard ocean? Those amazing little boxes are only one aspect of the multimedia approach to learning available to today’s children. Each camper chose an animal to resurrect an ancient, extinct creature and then focused on hyperspecializing in that animal’s behaviors, colors, flocking habits and texture.

The students at the Museum of Natural History eventually created a digital version of the animals they chose to represent. Science House worked with the Museum to create this virtual environment. First, however, they made simulacra on paper, out of clay and out of pixels. They did sophisticated research, not just from the Hall of Origins at the Museum but also out in the field, on a dig, where some of them found shark’s teeth and other fossils.

And then they taught multiple generations of their families what the animal might have been like based on conjectures, facts and inferences. Yes, this was a virtual summer camp. But virtual doesn’t mean dehumanizing. It doesn’t mean separate from reality. Today we are beginning to recognize the value of play in making sense of an increasingly complex world.

The program was designed to foster collaboration, not just between people but between people and technology to create a new understanding. The modern work environment also requires this balance.

Each day, one of the instructors said, the campers stood a little closer together in the pictures. Their imaginations had been sparked for science, technology, engineering, creativity and mathematics, but also for each other. They were engaged. By the end of the two weeks they knew stories about each other and about animals that had gone extinct millions of years before they themselves were born.

I interviewed some of the students at the end to learn that their perspectives had been radically changed as a result of the experience. Now that they’ve seen what learning and work should be, they won’t be willing to settle for less.

“I never thought I’d have a chance to get work experience at my age,” a thirteen year old boy told me. “This is what I want to do for a living, and now I know it’s possible.”

So how can you start to create the work environment in which they will be able to make a living?

Successfully Cultivate the Future Workforce

For the last couple of years I co-directed a project called Imagination: Creating the Future of Education and Work. My collaborator Joshua Fouts and I started off in the Cajun region, Lafayette, Louisiana, at a building called LITE. This building is completely out of place in its setting. It looks like an illuminated, futuristic egg. LITE is a $27 million virtual immersion facility. We were there to observe, record and participate in a week-long digital workforce camp for kids.

The kids had a mission: form teams and create games with social value around important issues such as obesity, police brutality, health, safety and unemployment. At the end of the week they would present to an auditorium filled not only with peers, parents, local celebrities and policy-makers, but also a panel of game industry professionals who were being flown in from Austin, New York and the Bay Area to critique the games created by each team.

The pressure was extremely high that first night. Nervous anticipation and raw fear hung in the air at LITE, just as it does any time any time a thrilling, high-stakes challenge arises. Just as it should in this room, as we discuss the characteristics demanded of a modern leader. Except nobody is going to grill you at the end of this event and pick apart your technique, your execution, your delivery. In Louisiana, these kids, led by visionary educators including Spencer Zuzolo, knew what lie ahead for them at the end of the week if they failed.

At first, they had no idea how to form teams for an activity unrelated to sports. Kids in the public school system in the United States are more or less educated the same way everybody in this room was, with an industrial age model that completely overlooks the collaborative nature of the emerging global workforce. The pitch session looming at the end of the week created a buzz as the kids worked with their teams and the guidance of the well-staffed program into the night.

Finally, the big day came. A team took to the stage to introduce themselves and the role they’d each played on the team. They pitched their environmental game, which included a level called Whack-a-Nutria. A nutria, for those of you who have never had the pleasure, is a giant river rat.

The panel came through with pointed questions. How could the team be sure they weren’t violating the copyright of a better known game, Whack-A-Mole? The student responded calmly with an astonishingly simple yet multifaceted argument about copyright law and fair use.

When the time came for them to rise to the occasion, despite their fear and excitement, they did it like champions. They set an example for the rest of us to follow. All we need to do to create the workforce of the future is watch them and listen to them. They will show us how they work. They will tell us. And in return we should offer them opportunities to develop their stories, to study math, science, engineering and technology, to practice creativity, and above all, to be the change they want to see in the world. If we are successful, they will be too. We owe it to them and to the future of humanity to dedicate ourselves to the mission at hand.

Buzzfeed Shows Off Some Journalism



Buzzfeed, a massive collaborative blog about the weird, the bizarre, the salacious and anything else in between has been crafting some interesting journalism lately, with their latest report from Buzzfeed editor Matt Stopera. Matt went to the recent Juggaloo "Gathering," a four-day event where fans of Insane Clown Posse revel in face make-up, drugs and ... helicopter rides.

Rita J. King offered this on the subject: "People always say there are no new cultures in the world. But with this article, that's been proven wrong."

Check out 89 Things I Learned At The Gathering Of The Juggalos

Friday, August 19, 2011

Lush New Steampunk Movie Made in Australia for $1,800



This newly-released HD film, "Aurora" is a lush, 30 minute Steampunk saga about an airship captain on the hunt to rescue slaves from slavers. Rescuing post-apocalyptic or other universe slaves a plot device lovingly revered and used by storytellers in this genre. But the filmmakers, who spent 3 1/2 years on the film, really deliver.

Enjoy.

Via @SteamPunkNews.

Thursday, August 18, 2011

Warren Ellis as The Emperor Tarot Card

Warren Ellis as The Emperor Tarot Card.


New York City artist Katelan Foisy has been working steadily on painting her own tarot deck. She's about a dozen cards in. The latest here is Warren Ellis, writer extraordinaire, cast appropriately as The Emperor. Musician Sxip Shirey is The Magician.

You can see follow the rest of the deck as it evolves here.

[Katelan Foisy]
[Katelan Foisy Tarot Deck]

Wednesday, August 17, 2011

Bulgarian Students Imagine the Dream School of their Future


When Rita J. King and I launched "IMAGINATION: Creating the Future of Education & Work" earlier this year we made a decision not to release it as a book or a report, despite the 24,000 words that were written during our 18 months of research. As much as we love books, we realized that our audience would be best served if we took the digital culture on its own terms. So we rewrote the project and recast it as a website. As Rita J. King wrote in the introduction, we were going to try something new:
Rather than publishing results as a book or white paper, both of which are one-sided approaches to a subject that demands a conversation, an interactive site was chosen as the format.

This site doesn’t just present theories and ideas, but rather actionable solutions that can be immediately and easily implemented in service of a relevant education for American students who need to gain proficiency if not mastery of core subject areas while at the same time being prepared for the reality of future work. Imagination is a broad topic, encompassing everything the mind can conjure, so the findings in this report are focused on those that overlap with the changing world of work.

And so it was with great delight that we read the below letter we received from Elena Stateva a high school teacher in Bulgaria, who used the IMAGINATION website as a part of her curriculum, challenging her students to IMAGINE their dream school of the future. In Elena's words "Inspired by the "Creating Future Today" initiative, they imagined and constructed schools from words, challenging the accepted conventions during their summer school Philosophy classes."

We're publishing the student's ideas with permission below.




PROJECT: “JUST A DREAM”
Creators: Radoslav Asparuhov, Daniel Rashin

Just a Dream is a school made of technologies, but not only about technology. It places a very high value on the potential of technology to transform the ways we see education. As full-fledged citizens of our dynamic modernity, students at Just a Dream are extensively trained how to use technology in the most innovative and effective way. For example, sculptures and other three-dimensional figures are created on computers, thus enabling students to develop their spatial and analytical intelligences. Top-notch technological innovations render the school one of the pioneers of knowmadic thinking.

Furthermore, Just a Dream gives students the crucial opportunity to have a practical go at their field. Relevant internships at successful companies are provided to each student, through a wide a range of sponsors. The sponsorship by highly acclaimed names in the business makes it possible for the students to go to school and use their modern facilities practically for free. In fact, these companies often recruit graduates from Just a Dream as the most prepared professionals.
In addition, Just a Dream is a school which recognizes extracurricular activities, within and outside the professional field, as essential to students’ academic and personal growth. Therefore, school trips are regularly organized, featuring exciting destinations in the country and abroad.



PROJECT: “MY DREAM SCHOOL”
Creators: Victoria Ivanova, Magdalena Kostadinova, Blagovest Pilarski

My Dream School is a unique institution, notable for its out-of-the-box, ground-breaking philosophy. Using a student-centered approach, which values what really is best for the student (and not for the administration, for example), My Dream School incorporates a wide range of fundamental practices. Combining the arts and technologies, students experience a comprehensive headstart to their professional careers. All subjects are taught in a way, which does not stifle student’s ideas, but on the contrary – encourages students to have their own opinion. Thus, My Dream School stimulates its student body to be active citizens, able to think critically about the world around them, instead of following blindly the leaders of today.
Moreover, My Dream School defines the term “revolutionary”, with its grade-less system and robotized teacher collective. Originating from the notion of boosting motivation internally (as opposed to externally, which is often the case), My Dream School has removed assessment completely, allowing its scholars to pursue knowledge itself, and not just good grades. The replacement of teachers by robots has further contributed to the establishment of an objective, knowledge- and skill-oriented classroom, free of discrimination and favoritism. Thus, students can learn in a safe, conflict-free and thought- provoking environment.

In addition, My Dream School puts great emphasis on the connection between learning and nature. During the weekends, students can enjoy environmental activities, such as hiking in the mountains, which build up mind and body together. The beautiful parks surrounding the school are themselves a source of relaxation, inspiration and energy.



PROJECT: “ART SCHOOL”
Creators: Elena Kehayova, Dafina Nedeva

The name of this school – Art School – already speaks a lot about its fundamental values. And yet, the Art School is much more than a school about art. It is a school where students go not only to grow in the direction of their talent, but where they actually find their talent and grow as a whole person. At Art School only the core subjects are obligatory – Literature, Math, Foreign Languages. The other subjects are a matter of preference: each student has the right to choose every part of their education. This freedom allows the students to explore their interests, inclinations and talents, to strengthen them or create them. Creativity – this is the key word which this school emanates through all its elements – from its facilities, to its curriculum, and of course – its teachers. The teaching collective is distinguished with its sharp eye to talent, broad mind for creativity and liberal view on individuality.

In addition to its exceptional creativity, Art School prides itself with a policy which preserves equality and prevents discrimination. Everybody at Art School is regarded equally, as an equal member of the school community.

Monday, August 15, 2011

A site dedicated to cooking every single dish featured in George R. R. Martin's "Game of Thrones"

Source: Cooking Ice and Fire.

A site dedicated to cooking every single dish featured in George R. R. Martin's "Game of Thrones" series. Pictured above: Veal Cutlets Blanched In Almond Milk.

As a foodie, I love fan movements like this.

[Cooking Ice and Fire]

Thursday, August 11, 2011

A Recent Installation by Rita J. King

An installation by @RitaJKing

A recent installation by Rita J. King. As Kate Sherrod described it, "Joseph Cornell would be proud." (Originally posted on "Unfolding at the Speed of Words," a Tumblr blog.)