Virtual worlds analysis company, Kzero is reporting that the total number of virtual world user accounts now exceed 1 billion. There are lots of ways you can slice this, examining density of age groups (young users are the largest per capita) to redundancy and/or duplicate registrations creating a falsely inflated number. Regardless, the number remains significant.
The fact of the matter remains that a worldwide generation is being raised playing, meeting and interacting with the world via virtual worlds. Although a generation of adults may find these spaces awkward or unusual, these young virtual world natives will not share these same levels of discomfort of the generation before them. The long term significance of this is critical: We need to pay attention to the culture and ethics of the development of virtual world communities. Now more than ever.
[Kzero: Virtual world registered accounts breakthrough 1bn]
[Also see: Understanding Islam through Virtual Worlds.]
Via @MMPOW
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